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Lance Birch wrote:
>>>
>>>http://www.fractal-landscapes.co.uk/images.html
>
> I don't want to sound like I'm speaking on Darren's behalf, but I think Darren's
> entire point was that you should be able to do it without having to resort to
> using meshes, but because the function needed to be iterative, it wasn't
> possible with isosurfaces.
And my point was that landscapes like on the URL above are entirely
possibe to do in much higher quality in POV-Ray using existing means and
without meshes and a plugin system would not improve this in any way.
And also classical fractals can be rendered as isosurfaces using
POV-Ray's builtin fractal patterns.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 23 Sep. 2004 _____./\/^>_*_<^\/\.______
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